Air, Bags, Thud, Live: Tracking Practice Contact Without a Clipboard
Ask five coaches how much full contact they ran last week and you'll get five shrugs. Not because they don't care — because contact happens in scattered periods across four practices, and nobody is standing there with a stopwatch adding it up. But more states and leagues now cap full-contact minutes, and the coaches who can't answer the question are the ones who get surprised by it. Tracking practice contact is a safety habit first and a compliance habit second, and neither one needs a clipboard.
The five contact levels
USA Football's Levels of Contact give a staff a shared vocabulary, so "we'll go thud on inside run" means the same thing to the o-line coach and the trainer. From lightest to heaviest:
- Air — players run unopposed, no contact at all. Walkthroughs and route-on-air live here.
- Bags — contact is against a bag, sled, or shield, not another player. Get-off and fit drills.
- Control — full-speed to a pre-set winner; players stay on their feet and contact is controlled, no finishing to the ground.
- Thud — full-speed, up-tempo, competitive contact above the waist, but no takeoff to the ground and no player taken to the turf. Most "live" inside-run work is actually thud.
- Live — full, game-speed contact through the whistle, including tackling to the ground. The most valuable and the most costly reps you run.
The two that matter most for tracking are thud and live, because those are what most contact limits are written against. Air and bags are essentially free from a contact-load standpoint; thud carries collision without takedowns; live is the real thing.
Why contact-minute tracking matters
There are two honest reasons to log contact, and only one of them is rules.
- Safety. Contact load is cumulative. A player's exposure isn't one big hit; it's the total collisions across a week, a month, a season. When you can see the weekly total, you can taper it on purpose instead of discovering in Week 8 that you've been running live team every single Tuesday and Wednesday.
- Compliance. Many state associations and youth organizations cap full-contact practice time — often something like a set number of minutes per week in-season. If your league has a limit, "I think we were under it" is not a plan. A logged total is.
Rules vary by state, level, and season, and they change — always check your own governing body's current bylaws. The point here isn't a specific number; it's that whatever your number is, you can only manage it if you're counting.
Log contact where the decision is made: the period
The trick to tracking contact without extra work is to attach the contact level to the thing you're already building — the practice script. Every period already has a duration. Give each period a contact level too, and the log builds itself as you plan.
| Period | Min | Segment | Contact |
|---|---|---|---|
| Indy | 15 | Fundamentals | Bags |
| Inside run | 15 | Group | Thud |
| Pass skelly | 10 | Group | Air |
| Team | 20 | Team | Live |
| Red zone | 12 | Team | Thud |
Now the math is trivial. This practice has 20 minutes of live and 27 minutes of thud. You didn't run a stopwatch; you tagged each period when you scripted it, and the total fell out. That's the whole method — the contact level is a property of the period, decided when you plan the period, not reconstructed from memory afterward.
Roll it up by week
A single practice's contact number is interesting. The weekly total is what actually governs safety and compliance. Once each period carries a contact level, summing the week is just adding the days.
| Day | Live min | Thud min |
|---|---|---|
| Monday (install) | 0 | 20 |
| Tuesday (physical) | 25 | 20 |
| Wednesday (situational) | 0 | 24 |
| Thursday (refine) | 0 | 10 |
| Friday (walkthrough) | 0 | 0 |
| Week total | 25 | 74 |
That table tells a story a shrug never could. All of the week's live contact is on Tuesday, which is exactly where you want it — one physical day, then a taper. If your live number were spread across Monday, Tuesday, and Wednesday, you'd see it here and could pull it back before it became a pattern.
Practical rules for honest tracking
- Tag the period, not the drill. A period has one dominant contact level. Don't try to log every rep — log the period and move on.
- Be honest about "live." If players are finishing to the ground, it's live, even if you called it thud in the huddle. The log is only useful if it's true.
- Count thud, not just live. Thud is still collision. A week that's light on live but heavy on thud is not a light week.
- Check the total before practice, not after. The number is a planning tool. Knowing on Sunday that Tuesday is carrying all your live minutes is what lets you build the week right.
You can't taper a load you never counted.
None of this requires a laminated card and a manager with a stopwatch. It requires one small habit: deciding a contact level for each period as you script it, and letting the totals add themselves up. That's precisely what a practice planner that carries contact levels on every period does for you — tag air, bags, thud, or live as you build the plan, and the per-practice and weekly contact minutes roll up on their own. Football Planner keeps that count next to the script, so the answer to "how much live did we run this week?" is already on the screen before anyone asks.
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